The first thing we can do is attach some simple cubes to the kinematics frame. You first create a CSG then you set a manipulator for it. For limb links, you set that links manipulator. For Body parts you set that bodies root listener.
The first thing we can do is attach some simple cubes to the kinematics frame. You first create a CSG then you set a manipulator for it. For limb links, you set that links manipulator. For Body parts you set that bodies root listener.